Strands Content: Writing

Great screenwriting is at the heart of the Strands project. A key reason that this project was launched as a collaborative project was because the creator, Dane of Earth, wanted to get some excellent writers with brilliant imaginations to apply their talents to this classicly epic scifi action adventure movie.

So please forgive the plot holes, stilted dialogue and extended exposition, and lets see if we can turn this into an awesome screenplay!

This section will be a jump off point to all the various writing works, starting with the screenplay revisions, as well as narrative writing that fleshes out the details.

Characters and Scene Descriptions

 

Roger Thorson

Commander of Space Station Phoenix, Roger Thorson is humanity’s reluctant Atlas—shouldering the collapse of Earth with stoic resolve. Haunted by loss and burdened with impossible choices, he leads the Outreach mission to seek salvation through the stars. Beneath his controlled exterior lies deep compassion and moral conviction. As threats escalate, Roger must balance leadership, sacrifice, and hope—while confronting the fear that humanity’s last chance may also be its final mistake.

Quazarus Crawford

Quazarus Crawford, or “Quaze,” is the cosmic dreamer behind Strand theory—half mystic, half physicist. With wild blond curls, whimsical charm, and unorthodox genius, he’s the visionary spark that ignites humanity’s leap toward salvation. A close friend to Roger and mentor to Zak, Quaze is a source of levity and insight amid the mission’s rising tension. His poetic optimism hides a deep burden—and when the mission goes sideways, his selfless brilliance becomes the stuff of legend.

Grace Thorson

Grace Thorson, Roger’s wife and the Phoenix’s chief medical officer, is the mission’s emotional anchor and spiritual voice. Devout, brilliant, and empathetic, she bridges science and faith, offering calm resolve in moments of chaos. Grace believes in the Outreach mission not just technologically, but divinely—as humanity’s sacred calling. Her strength supports Roger when leadership weighs heavy, and her unwavering belief in goodness provides the crew with hope in the face of overwhelming despair.

Zak

Zak is the Phoenix’s high-strung tech savant, raised in space and fluent in every system from propulsion to Hyperbabble. Obsessed with 20th-century media and packed with nervous energy, Zak masks his insecurities with humor and bravado. When a neurological incompatibility threatens the mission, his vulnerability emerges—but so does his resilience. Loyal, lovable, and ultimately heroic, Zak proves that even the goofball genius has a crucial role to play in humanity’s survival among the stars.

Dr. Artemis Stone

Dr. Stone is Pacifica’s enigmatic biotech overlord—brilliant, controlling, and morally ambiguous. A geneticist turned statesman, he pushes boundaries with controversial creations like Centaurs and cognitive drugs like Taxys. He recruits Phoebe 7 for the Outreach mission with secretive intentions, believing that humanity can only be saved through engineered evolution. But as the truth unravels, his arrogance and utilitarian mindset reveal a man willing to sacrifice billions for his own vision of perfection.

Commander Case

Commander Case is a hard-edged military strategist from Norad, loyal to humanity’s survival by any means necessary. With a square jaw, buzz-cut, and zero tolerance for sentiment, he represents the cold logic of Earth’s defense apparatus. Initially skeptical of the Outreach mission, Case eventually joins the crew, offering combat prowess and tactical clarity. His belief in force over diplomacy clashes with Roger’s vision—but when action is needed, Case never hesitates to draw the line.

Phoebe 7

Phoebe 7 is a compassionate linguist and former relief worker from Pacifica 7. Known for rescuing children from Earth’s most dangerous zones, she joins the Outreach team reluctantly—skeptical of its risks. Fiercely intelligent and morally grounded, Phoebe grows into a central leader, building bridges between alien worlds and her own crew. As tensions mount, her strength, empathy, and bravery define her as more than a translator—she becomes the soul of humanity’s interstellar quest.

Fritz

Fritz is the cyber-sadist ruler of Earth’s wastelands, a warlord wrapped in digital decadence. With a flair for theater and a taste for destruction, he hacks broadcasts, mocks leaders, and spreads fear like wildfire. Once an intellectual equal to the Thorsons, he now thrives on chaos, playing puppet-master from a hidden throne. Both genius and madman, Fritz is the manifestation of Earth’s collapse—an omnipresent threat to the Outreach mission, and a dark mirror to humanity’s ambition.

Zarg

Zarg is the massive, grotesque emperor of Chara—a tyrant with a thousand-year reign and a fetish for dominance. Towering, cunning, and ceremonial, Zarg rules through ritual and terror, organizing society into rigid castes. When the Outreach crew lands on his planet, he sees not allies—but prey. Obsessed with learning their secrets of star travel, Zarg offers diplomacy with a dagger behind his back. His world isn’t salvation—it’s a warning about power without empathy.

The Aeliars

The Aeliars are a mysterious, possibly divine alien race whose signal from the Chara system sparks humanity’s desperate Outreach mission. Though never directly seen, they represent hope, higher intelligence, and the promise of peace, power, and healing. Their transmission offers cures for disease, access to limitless energy, and spiritual insight. The Aeliars are less characters than symbols—a cosmic mirror reflecting humanity’s longing for redemption and meaning in a universe that may be far more complex than expected.

Norad

Norad is Earth’s last militarized stronghold—carved into the Rocky Mountains, fortified, and home to humanity’s final weapons, including the devastating Sub-Quantum Annihilator. Stoic and uncompromising, Norad represents the survivalist mindset of preemptive force and controlled collapse. It is where hard decisions are made, alliances are strained, and trust in diplomacy withers. Despite its cold aesthetic of steel and stone, Norad is a critical pivot point—where the Outreach mission either gains essential support or collapses under fear and power politics.

Pacifica 7

Pacifica 7 is one of several advanced underwater refuges built by humanity’s elite to escape Earth’s surface collapse. Less opulent than Pacifica 1, it’s a clean, sustainable, semi-utopian community where compassion still thrives. It’s home to Phoebe 7, whose work rescuing abandoned children contrasts sharply with the political machinations above. In Pacifica 7, survival is paired with empathy, and hope with discipline. It serves as a moral counterweight to both Norad’s militarism and Pacifica 1’s sterile perfectionism.

Strands

Strands are shimmering, interstellar energy threads—cosmic highways created from sub-quantum matter called Bing and Ohm. Invisible to the naked eye, they connect distant points in space, allowing for instantaneous travel through a process called Stransit. Discovered by Quazarus Crawford, Strands defy classical physics and hint at deeper truths about the universe. They’re both a scientific marvel and a metaphysical mystery—part wormhole, part divine thread—inviting humanity to transcend its limits, or be unraveled by its ambitions.

The Dove Starship

The Dove is humanity’s most advanced spacecraft—sleek, silver, teardrop-shaped, and designed specifically for travel through the Strands. Powered by the Seed, a precision-engineered sub-quantum annihilator, The Dove is both a technological marvel and a fragile vessel of hope. Light, fast, and unarmed, it reflects the peaceful intention of the Outreach mission. Yet beneath its elegant design lies a ticking clock: the crew must survive, connect, and return—without backup. It is not a warship; it is a prayer cast into the void.

The Planet Zargon

Zargon is a hellish world orbiting Chara—ruled by the grotesque Emperor Zarg and divided into rigid castes. From primitive laborers to aristocratic overlords, its society thrives on oppression, ritual sacrifice, and brutal technological superiority. Beneath its jagged peaks and stormy skies lies an empire built on fear. Zargon is a twisted mirror of Earth’s worst instincts, cloaked in grandeur but rotting from within. What was believed to be a beacon of salvation becomes a trap—and a warning writ across the stars.

Let me know if you’d like a version of these for narration, trailers, or design documents.

Pacifica 1

Pacifica 1 is the crown jewel of humanity’s underwater sanctuaries—a luxurious, dome-covered metropolis beneath the Pacific Ocean near Tahiti. A fusion of tropical paradise and technological utopia, it houses philosophers, geneticists, and political elites in serenity and style. Palm trees sway beside bio-labs, centaurs roam garden paths, and classical quartets play amid holographic debates. But beneath the beauty lies control. Pacifica 1 is a curated society—sterile, selective, and morally ambiguous—where survival has been achieved, but at the cost of innocence, equity, and truth.